“GEYMIFIKATSIYA” VA “DIDAKTIK JARAYONLAR”NING METODIK TAVSIFI
##plugins.themes.bootstrap3.article.main##
Annotatsiya
Maqolada ta’limda axborot texnologiyalarini o‘qitishda ta’lim jarayonining samaradorligini oshirish masalalari yuzasidan ma’lumotlar o‘rganilgan. Shaxsning kasbiy malakalarini shakllantirish hamda rivojlantirishda geymifikatsiya texnologiyasi samarali ekanligi nazariy tahlil qilingan. Ta’lim jarayonida geymifikatsiya yordamida fanlarni o‘qitishda talabalarda kasbiy malakalarni shakllantirish uchun ularning bilish faoliyatini rivojlantirish masalalari keltirilgan.
##plugins.themes.bootstrap3.article.details##
Tsya robota litsenzuetsya vydpovídno do Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 xalqaro litsenziyasi.
Foydalaniladigan adabiyotlar
Полат Е.С. Новые педагогические и информационные технологии в системе образования. –М., 2019. –С 198. (Polat E.S. New pedagogical and information technologies and educational systems. -M., 2019. -S 198.)
Sh.A.Ro‘zaliyev Talabalarning bo‘lajak kasbiy malakalarini rivojlantirishda geymifikatsiyadan foydalanish. O‘zbekiston Respublikasi Xalq ta’limi vazirligining ilmiy-metodik jurnali, – 2022/6 – s 58-61. (Sh.A. Rozaliyev Use of gamification in the development of future professional skills of students. Scientific-methodical journal of the Ministry of Public Education of the Republic of Uzbekistan, - 2022/6 - pp. 58-61.)
Sh.A.Ro‘zaliyev Axborot-kommunikatsiya texnologiyalari orqali talabalarda geymifikatsiya texnologiyalari bilan ishlash ko‘nikmalarini oshirish// Toshkent davlat pedagogika universiteti- Ilmiy axborotlari.-2022/11son-s 35-40 (Sh.A. Rozaliyev, improving students' skills of working with gamification technologies through information and communication technologies// Tashkent State Pedagogical University- Scientific information.-2022/11-s 35-40)
Ruzaliev Sherzodjon Avazjonovich -Theoretical and methodological basis of modeling didactic processes based on gamification technologies// International Journal of Pedagogics, – 2023/03 – s 74-85. https://doi.org/10.37547/ijp/Volume03Issue01-14 (Ruzaliev Sherzodjon Avazjonovich -Theoretical and methodological basis of modeling didactic processes based on gamification technologies// International Journal of Pedagogics, – 2023/03 – s 74-85. https://doi.org/10.37547/ijp/Volume03Issue01-14)
Mamatova Zilolaxon Xabibulloxonovn. (2022). Raqamli texnologiyalar sharoitida informatika fanini oliy ta’lim muassasalarida innovatsion pedagogik texnologiyalardan foydalanib o‘qitish. Conferencea, 199–202. Retrieved from https://conferencea.org/index.php/conferences/article/view/831 (Mamatova Zilolakhan Habibullahkhanovn. (2022). Teaching computer science in higher education institutions using innovative pedagogical technologies in the conditions of digital technologies. Conference, 199–202. Retrieved from https://conferencea.org/index.php/conferences/article/view/831)